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Bringing the Boating Level to Life
Now that we’re nearing the end of the development of “To Be The Hero,” I’d like to provide some insights into a crucial stage (the one I worked on.), the finalization of the boating level. Integrating and improving pre-existing materials to create a cohesive and compelling gameplay experience was a task that was really interesting to me.…
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Finishing touches of ‘To Be The Hero’
Everything is coming together for “To Be The Hero” as we near the end of the game design process. Final steps: refining our presentation and prototype have been the culmination of our work, creative outbursts, and preparation. Squeezing Every Last Detail: A Mad Dash to the End In this last stage of the project, we will focus on…
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Developing the Evolving Universe
Hey there, fellow adventurers! Welcome to the latest edition of our development blog, where I’m excited to share a sneak peek into the ongoing excitement and updates that make “To Be The Hero” a vibrant and ever-evolving experience. Our Live Ops schedule is carefully crafted to constantly inject new elements into the game, guaranteeing that…
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Designing the In-Game Economy of ‘To Be The Hero’
Hello everyone! In today’s blog, I’m excited to share insights into the development of the in-game economy for “To Be The Hero”. Designing a balanced, engaging economic system is crucial for maintaining player interest and ensuring a rewarding game experience. Here’s how we approached this complex aspect of game development. Foundations of Our Economy The…
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Diving Deep into Level Design: Horse Riding, Boating, and Traps
Welcome back to our developer’s diary where I give you a sneak peek into the making of “To Be The Hero.” Today, I’ll talk about the process behind designing some of the levels in our game: the Horse Riding, Boating, and Traps levels. Every level presents its own set of challenges and gameplay mechanics that aim…





