Now that we’re nearing the end of the development of “To Be The Hero,” I’d like to provide some insights into a crucial stage (the one I worked on.), the finalization of the boating level. Integrating and improving pre-existing materials to create a cohesive and compelling gameplay experience was a task that was really interesting to me.
Leveraging Creativity and Technical Knowledge to Integrate Downloaded Assets
I was able to keep the level’s visual attractiveness high and concentrate on complex gameplay dynamics since we built it around carefully chosen downloadable assets, especially those related to the boating level. I used Blender to arrange these elements into a dynamic level design that worked well with our game’s features and looked good.
To add to the level’s theme without sacrificing gameplay, I used styled low-poly elements, including wooded areas and ancient towers, in the boating level. In order to keep the gameplay smooth, this approach made sure that every asset was optimized for performance.




Composing Scenes and Giving Details
Crucial to the process was the scene’s composition. I achieved a well-balanced and immersive atmosphere by manipulating the size and positioning of each object. For the purpose of player navigation and immersion, the placement of rocks, trees, and bodies of water was carefully considered.
The level’s activities revolved around the boat, which was strategically placed as its central piece. Adjusting the boat’s physics settings allowed for more lifelike movement and reactivity in the water, which improved the player’s immersion.

Precise positioning of the boat within the level enhances both gameplay and visual attractiveness.
Setting Up the Transfer to the Programming Phase
Once the visual aspects were finalized, my attention turned to getting the level ready to be integrated with the game’s main engine. This included checking the format of all assets and making sure the level’s logic fit in with the game’s mechanics as a whole. Finally, our programming team received the project and did a thorough review before passing it on to create the code for the boating level.
During this part of the project, I was able to demonstrate my skills in enhancing and integrating previous designs, pay close attention to detail, and see the finished result even when choosing assets. This makes me hopeful and optimistic for the future of our game.
Tony El Antoury

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