Everything is coming together for “To Be The Hero” as we near the end of the game design process. Final steps: refining our presentation and prototype have been the culmination of our work, creative outbursts, and preparation.
Squeezing Every Last Detail: A Mad Dash to the End
In this last stage of the project, we will focus on making last adjustments and improvements. We’re looking at the game’s mechanics for the level that will require the player to avoid traps. We make sure that everything works well and adds to the player’s experience by checking every detail.

Making It Happen: Honing the Prototype
Improving the prototype, which stands in for our “To Be The Hero” concept, is where our attention is currently focused. With this prototype, we were able to capture the essence of our game in the trap avoidance level, in a level that reflected the early stages of our game as well as intended
Final Presentation Preparation: Showing Off Our Work
Our focus now is on getting ready for the presentation. Our goal is to create an engaging story that conveys the essence of the SovernSilly Realm while showcasing the game’s technical features.

Reflection and Anticipation: The Conclusion
I am quite proud and excited as we smooth out the rough spots. The process of creating “To Be The Hero” has been very fulfilling and educational to me. I am excited to be working on designing the boating level for our final prototype
Tony El Antoury


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